Games

TTRPG and video game credits

This Magical Girl is a B*tch

DA-DA-DA-DADA!

BULLIES OF MIDDLING MIDDLE SCHOOL, YOU'RE IN FOR A SURPRISE!

It's Halloween Spirit Week and even gloomy Tabbie is ready for some fun.

But when her nemesis, Eden, (the WORST kind of eighth grade boy), steals her thunder, everything goes horribly wrong.

Luckily, a magical pixie comes to Tabbie's aid and grants her the power WHACK THE...

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Dreams and Machines Starter Set

Something is Waking on Evera Prime

Begin Your Adventures in Dreams and Machines

Dreams and Machines collide in a far future where its people come together to rebuild, the ultimate tale of hope and heroism in the shadow of the Wakers. Danger grows and the world is once more under threat. Do you dare to dream?

A vast distance from Earth, a human...

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Katanas & Trenchcoats

All throughout the Darkest Cosmos, supernatural beings vie for power and dominance. Uncover secret plots and beguiling intrigue. Fight with all of the fabulous powers at your disposal. And find time to rock a new look every weekend at the club.

Welcome to Katanas & Trenchcoats, a retromodern roleplaying experience. Explore a world created by...

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On the Wall

Superheroes meet teen dystopia in On the Wall, a Fate World of Adventure by Carrie Harris based on her graphic novel of the same name.

All the dry-hand-washing supervillains in the world aren’t half as scary as your average high school. The realities of being a modern day teen—drug addiction, cyberbullying, abusive relationships, absentee...

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Young Centurions

Every hero story has its origins. Bring those tales to life with the Young Centurions RPG!

This family-friendly game puts you in the shoes of teenage pulp heroes of the early 1910s. Take on the neighborhood bully…or a mad scientist bent on world domination…or both! Discover ancient artifacts and get home before the dinner bell. Join your friends...

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World of Darkness: Time of Judgment

From the series: White Wolf

Time of Judgement is the final book for the World of Darkness as you know it, and helps you resolve the stories of five different games: Demon, Hunter, Changeling, Mummy and Kindred of the East.

This is the mother of all finales, offering you various scenarios and Storytelling ideas for ending or saving your game world. Are we all doomed, or is...

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Dark Ages: Fae

From the series: White Wolf

Oaths of Gold and Iron

You promised us, when we gave you the world to go to war, that you would remember your vows. You promised to leave our sacred places intact, to leave sacrifices for us, to remember us in your songs. You promised that when the War of Seasons ended, you would stand aside for us, the true rulers of the world. You lied.

The...

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Dark Ages: Werewolf

From the series: White Wolf

The Prophecies Have Come

The 10 tribes of Garou once raged across the Dark Medieval, secure that none could challenge their power. They defended their sacred places without fear of man, Cainite or beast. But now that the first prophecy has come to pass, the werewolves know fear. Will the other visions come to pass as well? Can the Garou prevent...

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Players Guide to the High Clans

From the series: White Wolf

In the Blood Is Power

The Salubri have fallen. Now we are only six, although we do not stand united. Indeed, kings seldom do. But we are the rulers of the night, by divine ordinance and by the power of Caines blood. If the Low Clans have forgotten their place, surely it is time we reminded them. The War of Princes will not end with madmen on...

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The Red Sign

From the series: White Wolf

Forbidden Arcana

The Curse of Caine is a Biblical punishment, handed down by God Himself. Could it be true that a conspiracy of Kindred and mages has found a way to reverse its effects? As the world comes closer and closer to Gehenna, might the Kindred escape their divine fate? Or is it all part of some larger plan? As a title that combines the...

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Penance by Firelight

From the series: White Wolf

Much needs to be done. The War of Princes thunders between the undead lords of the night. The werewolves war on each other for land and power, and lash out at the Leeches who dare to venture too close to their ancestral homes., The wizards hunger for knowledge and power, while the church tries - ostensibly - to save the souls of the mortals...

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