Fate Codex Vol 1, Issue 6

About

The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge.

We've also been lucky enough to feature some really great artists, including Mike Mumah, and Juan Ochoa. There's some great work in this piece and over 10,000 words of awesome Fate content, ready to be thrown into your next game of Fate.

Now we're bringing this content to you on DriveThruRPG, so you can find and download your issues easily.

In this sixth issue, we've got a special set of ZOMBIE ARTICLES:

  • Rob Wieland kicks things off with a broad set of zombie mechanics in All Fate Must Be Eaten, setting up how to create zombies in your game and how to drive toward the real conflict of a zombie story, between the humans.
  • Steve Radabaugh adds central relationships (common to zombie fiction) to Fate in Relationships with Influence, providing guidelines for creating characters who play supporting roles to a central character.
  • Carrie Harris offers a new take on zombie fiction with Lifegard Research Station #4, with a couple of rather different zombie hunting heroes.
  • Brendan Conway makes zombies all too real in his one-shot Quick Start,  The Dead and the Doomed, where players take on the roles of people forced into close contact with each other in a Manor, where each has their own secret agenda even with the dead outside.

Huge thanks to our great production team--Brendan Conway, John Adamus, Amanda Valentine, Shelley Harlan, and Thomas Deeny--for making this issue possible. We hope you enjoy it!